She's capable of racking up damage with her quick frame data, but is also plenty capable of knocking out opponents just as well as Pyra. However, in practice, Mythra is all that and more. Conceptually speaking, Mythra is designed for fast and quick combos to build up percent, while Pyra is a bit slower but much stronger when she hits. Ultimate's overall balance is more even across the board, so it's not necessarily as disparate as Zelda/Sheik, but Pyra/Mythra aren't exactly a ying-yang relationship. Ultimate's newest "stance" characters, but Mythra is clearly the standout choice. In a similar scenario, Pyra and Mythra are Super Smash Bros. RELATED: This is Why Pichu and Wario are Trending on Twitter Melee tournament play, and the same could potentially happen for Mythra in Ultimate. Players would be hard-pressed to find any "Zelda-only" competitor in Super Smash Bros. Fast and strong frame data, chain-grabs and guaranteed follow-ups on nearly all characters, and overall an incredibly strong presence in neutral. While the competitive meta had to shake out a bit for characters like Falco and Captain Falcon, Sheik ended up higher in the meta early like Marth. In some cases, aerial attacks like forward air in particular, Sheik was notably stronger than Zelda.
Very early on players learned that, despite being significantly faster than Zelda, Sheik was also just as powerful. There's a reason why players select Zelda and hold down the A button when matches start: Sheik is infinitely better than Zelda in competitive play. Some may not have even know players could swap between Zelda and Sheik at the time, but competitive players are absolutely well aware of that capability. Zelda would be a strong zoner-style character, while Sheik could build damage up close using combos. Conceptually, the two characters are supposed to complement each other in terms of capability. In casual play, which is obviously the majority of playtime spent in Super Smash Bros., players may have never noticed just how much better Sheik was compared to Zelda. Pyra/Mythra Almost Emulates Melee's Zelda/Sheik Ultimate Director Sakurai Reveals How DLC Trailers Are Made Melee, which isn't necessarily a bad thing. Ultimate's latest DLC character may emulate how Zelda/Sheik was in Super Smash Bros. In terms of competitive play, Super Smash Bros. Examples like Pyra and Mythra simply switch with down-special, but it seems one of these characters is showing as clearly superior to the other. Joker and Sephiroth gain Arsene/One-Winged Angel only after certain criteria, whether that's damage received or damage dealt, among other nominal factors. While other characters like Persona 5's Joker or Final Fantasy 7's Sephiroth have form changes, they're not the same as examples like Pokemon Trainer or, in this case Pyra and Mythra. Melee's Sheik was clearly better than Zelda, and the same may be true for Pyra/Mythra in Super Smash Bros. Competitive players have often found that one stance/form in particular is more tournament viable than the other in all scenarios of play.
While other fighting games have characters designed as "stance" characters specifically, Smash handles stance changes as completely different characters. They're also indicative of a specific trend that's occurred with players and stance characters in the Super Smash Bros. competitive scene. Melee, Zelda and Sheik were one of very few examples of "stance" characters in Smash.